

Use ColourInfo.Interpolate(Quad) where possible ( #22755 by Continuation of ppy/osu-framework#5648Įditor Automatically select the closest timing point on entering the timing screen ( #22597 by more natural when coming from stable.Apply a few new rider quick fixes ( ppy/osu-framework#5645 by Address todos relating to init-only usages ( #22568 by Remove code bloat from ClickableAvatar ( #22588 by Move taiko-specific property out of DrawableHitObject ( #22617 by Remove unnecessary containers in LetterboxOverlay ( #22628 by Implement ColourInfo.Interpolate(Quad) function ( ppy/osu-framework#5648 by Simplify and rename SkinnableTargetComponentsContainer ( #22647 by Move MaximumJudgementOffset to HitObject ( #22292 by Refactor structure and naming of skin-related classes ( #22648 by Move judgement result revert logic to Playfield ( #22291 by Use Overlays container rather than KeyBindingInputManager for flashlight ( #22635 by Fix grammar mistake in taiko relax mod description ( #22748 by Rename SettingSource tests to match attribute name ( #22749 by I always struggle remembering which one is correct, but let's prefer the one from the attribute.

Not slowing down, just tackling the big tasks! Code Quality

Platform Fix external links not working on Android ( #22790 by Skin Editor Fix several issues with skin editor behaviour on screen transitions ( #22787 by Fix skin selection not clearing on exit to non-skinnable screen. Rename SettingSource tests to match attribute name ( #22749 by Add BindableColour4 ( ppy/osu-framework#5660 by Use ColourInfo.Interpolate(Quad) where possible ( #22755 by (osu!mania) Fix upwards scroll direction not working with recent hold note display changes ( #22776 by working in the last release.
